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Index of refraction not implemented for water/air interface
Reviewed, LowPublic


In real life, when looking into the water, or out of the water, at an angle, the difference in index of refraction between water and air causes objects in the other medium to appear to be at a different angle relative to the viewer than they actually are. This makes it particularly difficult to shoot into or out of water and hit your target. Currently, this effect is not implemented in game, which means that one could shoot the pilot out of a low flying helicopter fairly easily while still submerged.


Legacy ID
Feature Request
Steps To Reproduce

put something on shore, then dive and surface and observe that the angle does not change as it would in real life.

Additional Information

This may not be practical to implement as it might take a major revision to the graphics engine.

Event Timeline

TraxusIV edited Steps To Reproduce. (Show Details)Apr 8 2013, 12:55 PM
TraxusIV edited Additional Information. (Show Details)
TraxusIV set Category to Feature Request.
TraxusIV set Reproducibility to Always.
TraxusIV set Severity to Feature.
TraxusIV set Resolution to Open.
TraxusIV set Legacy ID to 2012243400.May 7 2016, 1:30 PM