Allowing access to geometry and tessellation shaders would allow for modders to create highly detailed larger terrains in a manner similar to Outerra. This would be useful for modding in general, and would not just be limited to terrain.
Description
Description
Details
Details
- Legacy ID
- 3918053408
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Modding
Event Timeline
Comment Actions
That's not the point of this, and that could be accomplished using pixel and vertex shaders/the supershader. The point of this is to allow for modders to create custom materials that use the geometry and tessellation shaders to do things such as create procedural geometry on the GPU, similar to a normal map.
Comment Actions
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