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A.I. Avatar Variable Movement Speed
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Since OFP:CWC troops moving in formation move perfectly and precisely in that formation. They are superhuman in their coordination and movement. Each soldier should have a variable movement speed, +/1 up to 10%. When a soldier gets too far ahead, he can slow down to stay in formation. When a soldier gets too far behind, he can sprint to catch up. This will make the formation look more human.


Legacy ID
AI Issues
Steps To Reproduce

Place a civilian PLAYER on a hilltop. Place BLUFOR squad on a level unobstructed plane with a waypoint to move. Observe squad formation move in perfect inhuman precision to the waypoint.

Event Timeline

Uziyahu edited Steps To Reproduce. (Show Details)Mar 17 2013, 4:16 PM
Uziyahu edited Additional Information. (Show Details)
Uziyahu set Category to AI Issues.
Uziyahu set Reproducibility to Always.
Uziyahu set Severity to Tweak.
Uziyahu set Resolution to Open.
Uziyahu set Legacy ID to 3688079251.May 7 2016, 12:48 PM
Bohemia added a subscriber: AD2001.Mar 17 2013, 4:16 PM

Yeah I guess this would be neat, and make things more realistic, but overall it would just make things harder for the ai would it not? Added complexity for very little reason... I don't see the point.

It's just that looking at a perfect wedge or line formation moving over uneven terrain has always harmed the immersion for me, especially when I have seen more variable movement of AI avatars in other games.

Bouben added a subscriber: Bouben.May 7 2016, 12:48 PM

I am for this to be improved only if it does not bring new AI problems to the game.