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The fall of the load on the GPU by increasing visibility
Closed, ResolvedPublic

Description

By increasing the visibility range in the settings significantly reduces the load on the GPU, thus greatly decreases FPS. It is not logical because the load on the contrary should increase. The load on the CPU also falls. The game uses very little computer-building, especially in multiplayer, where FPS is often two to three times less than in a single company.

Details

Legacy ID
726447050
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Performance
Steps To Reproduce

Increase visibility and monitor GPU load

Additional Information

My system is:
CPU - i7 950 (3800 mHz)
GPU - GTX 590
Memory - Kingston KHX1600C9D3K3/6GX (1600 mHz)
HDD - Intel SSDSC2CW120A3K5

Video here: http://youtu.be/qpuAJUQYJzc

Event Timeline

tyler2 edited Steps To Reproduce. (Show Details)Mar 17 2013, 3:09 PM
tyler2 edited Additional Information. (Show Details)
tyler2 set Category to Performance.
tyler2 set Reproducibility to Always.
tyler2 set Severity to Minor.
tyler2 set Resolution to Duplicate.
tyler2 set Legacy ID to 726447050.May 7 2016, 12:48 PM

Same here and with gtx 590 too. I've seen a lot of people with performance problems that are using the same card. What a casuality!. But it is not the only case, in general many people using fast multi gpus and fast processors are getting fps problems with a low usage of resurces.

Thales added a subscriber: Thales.May 7 2016, 12:48 PM

We are very sorry, this issue was closed as duplicate.