While being submerged and looking to the surface, anything after sin⁻¹ (1 / 1.33) = 48.75° from zenit should appear as a mirror reflection down back into the water.
This may be difficult to achieve in realtime graphics, but visibility should be at least constrainded to the said angle, because it gives an unrealistic advantage. {F18095}
Description
Description
Details
Details
- Legacy ID
- 105632473
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Category
- Feature Request
Steps To Reproduce
*Be underwater
*Look up
Additional Information
Event Timeline
Comment Actions
Attached more or less ground-truth example. On the left there is no water simulated. The lens is fisheye.
Comment Actions
True, including the fact that you have waves this would need alot of efford to simulate :>, also i would not mind to see this i dont think arma is this kind of "simulator" :D