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Water shader (while submerged) severely flawed
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While being submerged and looking to the surface, anything after sin⁻¹ (1 / 1.33) = 48.75° from zenit should appear as a mirror reflection down back into the water.
This may be difficult to achieve in realtime graphics, but visibility should be at least constrainded to the said angle, because it gives an unrealistic advantage. {F18095}


Legacy ID
Feature Request
Steps To Reproduce

*Be underwater
*Look up

Additional Information

Event Timeline

pystub edited Steps To Reproduce. (Show Details)Mar 15 2013, 11:33 PM
pystub edited Additional Information. (Show Details)
pystub set Category to Feature Request.
pystub set Reproducibility to Always.
pystub set Severity to Tweak.
pystub set Resolution to Open.
pystub set Legacy ID to 105632473.May 7 2016, 12:41 PM

Attached more or less ground-truth example. On the left there is no water simulated. The lens is fisheye.

Kumeda added a subscriber: Kumeda.May 7 2016, 12:41 PM

True, including the fact that you have waves this would need alot of efford to simulate :>, also i would not mind to see this i dont think arma is this kind of "simulator" :D

For sheer commitment in this and the correct use of Physics you get Up Voted!!