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Rocket/Missile Effectiveness on Armor
Reviewed, LowPublic

Description

http://forums.bistudio.com/showthread.php?149661-RPG-Effectiveness

As it stands RPG/NLAW are instantaneous death to the armored vehicles.
Would like to see a system created to diversify effect on target. Not every strike should result in complete destruction of the vehicle.
I will quote a post from Maturin in the above linked Forum Thread.

"So what do we need? A penetration-based system that models angle of incidence, RHA equivalencies, ERA, KE vs HEAT. ACE has accomplished all this already. What they can't accomplish is varying wreck states for vehicles, with a middle ground between popped tires and smouldering ruin." - maturin 03/13/2013

Details

Legacy ID
3686329012
Severity
Feature
Resolution
Open
Reproducibility
Always
Category
Feature Request

Event Timeline

Chocolate edited Additional Information. (Show Details)
Chocolate set Category to Feature Request.
Chocolate set Reproducibility to Always.
Chocolate set Severity to Feature.
Chocolate set Resolution to Open.
Chocolate set Legacy ID to 3686329012.May 7 2016, 12:32 PM

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