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Rabbits don't take fall damage
Reviewed, LowPublic


Rabbits don't die they fall from high altitudes or even get rammed by an armoured vehicle. They can only die from bullets


Legacy ID
Game Physics
Steps To Reproduce

1.Get rabbits
2.Get a car
3.Drive on the rabbits, notice that not a dingle one was hurt

1.Set the rabbits at a good altitude, like 1000 meters or more
2.Observe. They won't get hurt either.

Event Timeline

Firby edited Steps To Reproduce. (Show Details)Mar 9 2013, 5:12 AM
Firby edited Additional Information. (Show Details)
Firby set Category to Game Physics.
Firby set Reproducibility to Always.
Firby set Severity to Minor.
Firby set Resolution to Open.
Firby set Legacy ID to 2557805375.May 7 2016, 11:53 AM
MaxiM added a subscriber: MaxiM.May 7 2016, 11:53 AM

Hahah, hilarious issue dude ;]

Honestly though, I think they have better things to do (like optimizing the engine up the modern standards). Rabbits are just mobile props ;]

Hanz added a subscriber: Hanz.May 7 2016, 11:53 AM
Hanz added a comment.May 22 2013, 10:08 AM

This issue was processed by our team and will be looked into. We thank you for your feedback.

b101uk added a subscriber: b101uk.May 7 2016, 11:53 AM

I wander if in RL rabbits are like cats, in that they can fall from higher heights and stand a higher chance of survival than if below the critical height so that they have time to orientate themselves to land while maximising drag.

The terminal velocity of a cat is ~100kph (vs. a man at ~200kph)

i.e. veterinary studies have shown cats falling from higher than two building stories and less than seven stories on average have more injury’s than cats that have fallen more than seven building stories, as enough time has elapsed for the cats righting reflex to be performed and for them to increase drag slowing slightly.

Anyway I am off to a pet store to buy 50 fluffy bunny wabbits to throw from differing heights off a tall building! ;)