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Make assigned items (e.g. scopes attached to weapons) individially pickable inside containers
Reviewed, NormalPublic

Description

I think it would be better when any item, in the Weaponcrates or the dead bodys, get one itemslot. So that, when I put a gun with a laser and a scope into a weaponcreate, these part will be splittet. In the Weaponcreate woulb be all parts individualy.

In the past I searched my lasers or optics after a weaponchange.

thx

Details

Legacy ID
253964173
Severity
Feature
Resolution
Open
Reproducibility
Always
Category
Inventory
Steps To Reproduce

So that, when I put a gun with a laser and a scope into a weaponcreate, these part will be splittet. In the Weaponcreate woulb be all parts individualy.

In the past I searched my lasers or optics after a weaponchange.

Event Timeline

dakota edited Steps To Reproduce. (Show Details)Mar 6 2013, 8:48 AM
dakota edited Additional Information. (Show Details)
dakota set Category to Inventory.
dakota set Reproducibility to Always.
dakota set Severity to Feature.
dakota set Resolution to Open.
dakota set Legacy ID to 253964173.May 7 2016, 10:51 AM

Mmmh... wouldn't call this a "major" severity issue.

IRL you would remove the attachments you want to keep before removing your weapon, or the attachments would remain, well, attached =)

However, it would be great if the tooltip when hovering the mouse on the weapon would show the name of the attachments already on the weapon, instead of the white indicators that the weapon has such and such "type" of attachment.

Hanz added a subscriber: Hanz.May 7 2016, 10:51 AM
Hanz added a comment.May 10 2013, 4:10 PM

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