If playing as an animal, when you zoom in by holding RMB(default controls), your game will crash. {F16899}
Description
Details
- Legacy ID
- 47236766
- Severity
- Crash
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Engine
Code:
AnlGrp = createGroup civilian;
_goat = AnlGrp createUnit ["Rabbit_F", position player, [], 25, "NONE"];
selectPlayer _goat;
Make yourself a rabbit, then try to zoom in by holding RMB(default), game will crash.
Event Timeline
Crash dump reports are very important to solve crashes.
You can find them on these locations:
Arma 3 Alpha: C:\Users\<Name>\AppData\Local\Arma 3 Alpha\
Arma 3 Alpha Lite: C:\Users\<Name>\AppData\Local\Arma 3 Alpha Lite\
Move all files from this folder and pack them in a RAR archive. Next, upload them to a free upload service like RapidShare.
Please try to reproduce the crash again; reproducible reports are very important for our ability to fix crashes.
Click on the "Report Issue" button in the navigation menu under the Arma 3 logo.
Fill in all the necessary information for reproducing the crash. In the "Steps to Reproduce" window describe step-by-step how to do so. Don't forget to provide the link to where the crash dumps are uploaded and the game version.
Please also attach your DxDiag file (http://en.wikipedia.org/wiki/DxDiag).
You can also attach the aforementioned files from the crash dump folder, but the attachment can't be bigger than 5000 KB.
Always keep the public View Status.
After all necessary information is filled out, save the report using the "Submit Report" button.
I successfully reproduced this. However, it's not zooming, it's the optics mode that crashes the game. (I have that on another keybind.)
Crash dumps at
http://mahuja.net/arma/a3a635.zip
though in this case it's trivial for a dev to generate his own.
follow the list i gave u and devs can help
From what i understand from my basic coding understanding is that what you did isn't an actual function for animal ie its not been coded in that they have a zoom
this problem should have been resolved according the bug thread there was a similar bug involving a turtle