Please provide the following when creating the Ticket:
Game Version number: 1.4.0.45
Modded?: Yes
If modded, please list the mods:
DarkGru Core
DarkGru AH-1Z Viper
Zeliks Charakter
Bacon Surpressor
RIS Laser Attachments
BGONE
Nights Vision Systems
Issue Description:
I’ve encountered a serious issue with helicopter controls on console (PS5), which I primarily tested with the AH-1Z Viper. The problem also occurs with other modded helicopters, such as the Littlebird and Apache.
The issue is that pressing R1 fires the weapon, even though in the control settings under the WCS (Weapons Control System) tab, R1 is not bound to “Fire Weapon” at all. Only R2 is explicitly assigned to that action. Despite this, pressing R1 still triggers weapon fire.
By default, R1 is used for Free Look, which is essential for flying, navigating, and aiming. Because of this bug, any attempt to look around while flying results in unintentional weapon discharge — making it very difficult to control the aircraft properly.
Trying to fix the issue by rebinding Free Look to another button (e.g. L1) may help when flying, but causes major issues in infantry gameplay, where R1 is also critical for Free Look. So there is currently no clean workaround through settings alone.
This behavior has been tested both with and without mods enabled. While there are no armed helicopters with pilot-controlled weapons in the vanilla version of Arma Reforger, the issue still occurs when using modded helicopters that include such weapon systems. This confirms that the bug is not caused by the mods themselves, but rather stems from the game’s underlying input handling introduced with a recent update.
This bug severely limits the usability of modded armed helicopters like the AH-1Z and significantly affects gameplay. The “Fire Weapon” action should only respond to explicitly assigned inputs, and should never conflict with unrelated actions like Free Look. Ideally, input mappings should also be context-aware or separated between infantry, vehicles, and aircraft to avoid these types of conflicts.
Please investigate and address this issue in a future patch. Thank you.