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The WeaponBlastComponent with RocketEjectorMuzzleComponent does not work
Assigned, NormalPublic

Description

Good afternoon
When installing the WeaponBlastComponent on a weapon that has a RocketEjectorMuzzleComponent, damage is not projected, and the damage zone graph is not displayed through the included attribute in DiagMenu.
The tests were carried out on the prefab guns BM-21(mod) and Pod_UB16557

Please help with the implementation of BlastComponent if it is not implemented with this Muzzle. This is very important for rocket artillery in order to maximize realistic interaction with it.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10
Category
General
Steps To Reproduce

Add SCR_WeaponBlastComponent to a weapon that has a RocketEjectorMuzzleComponent
Configuring SCR_WeaponBlastComponent by analogy with RPG's BlastComponent (for testing)
Setting the direction and angle for projecting damage
Apply to prefab
Use Weapon(from the shooter's position in vehicles)

Event Timeline

Gantelya created this task.Jun 4 2025, 1:31 AM
Geez changed the task status from New to Assigned.Jun 4 2025, 12:14 PM