Good afternoon
When installing the WeaponBlastComponent on a weapon that has a RocketEjectorMuzzleComponent, damage is not projected, and the damage zone graph is not displayed through the included attribute in DiagMenu.
The tests were carried out on the prefab guns BM-21(mod) and Pod_UB16557
Please help with the implementation of BlastComponent if it is not implemented with this Muzzle. This is very important for rocket artillery in order to maximize realistic interaction with it.