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World Editor - Roads are not drawn to satellite view above 356m
Closed, ResolvedPublic

Description

When importing a satellite map on a terrain with roads with the "Render roads" option turned on, the roads will not remove clutter or be added to the image if their elevation is above 356m. (Note that Everon has no roads above this height).

*Possible you guys have already run into this and fixed it on Kolgujev since it has roads at 400m in Arma:CWA

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Find a place or make a place on a map that is 400m tall.
  2. Add a road to it
  3. Import a satellite map with the render roads option turned on
  4. See how the clutter is not removed and the road is not added to the sat

Event Timeline

Jakerod created this task.Fri, May 23, 12:28 AM
Jakerod updated the task description. (Show Details)Fri, May 23, 12:31 AM
Jakerod updated the task description. (Show Details)
Jakerod changed Reproducibility from Always to N/A.Fri, May 23, 4:25 AM

I recommend closing this. I had this issue on one map. Other people aren't seeing it. Not sure what's going on. It would be really nice if there was a list of requirements for things to work correctly.

Geez closed this task as Resolved.Fri, May 23, 12:06 PM
Geez claimed this task.