If I duplicate or override a prefab that isn’t mine I’m unable to delete or rename slots in BaseLoadoutClothComponent, I think you should be able to do this as you can already rename a prefab and change/modify practically everything else when you duplicate or override it. So why not be able to rename or delete slots in a component for a prefab that’s been duplicated or overridden.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
-Create a project with another mod that has a baseloadoutcomponent (let’s use RHS as an example).
-Duplicate or override a uniform or vest prefab from RHS
-Navigate to BaseLoadoutClothComponent.
-Duplicate on the existing slots in that component
-Acter the initial name change of the slot when you duplicate it, you are then unable to rename the duplicated slot, you are also unable to rename any of the existing slots.