Submunition effects spawned using the TimerTriggerComponent are spawned by the server, but are not replicated to the clients. Any projectiles spawned using this component do not trace on the client side, so none of the projectiles have effects,
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Category
- General
Steps To Reproduce
- Add projectiles as submunition effect to a TimerTriggerComponent
- Shoot the parent round on client side.
- Projectiles don't trace or spawn effects.