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TimerTriggerComponent not replicating to client
Assigned, NormalPublic

Description

Submunition effects spawned using the TimerTriggerComponent are spawned by the server, but are not replicated to the clients. Any projectiles spawned using this component do not trace on the client side, so none of the projectiles have effects,

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce
  1. Add projectiles as submunition effect to a TimerTriggerComponent
  2. Shoot the parent round on client side.
  3. Projectiles don't trace or spawn effects.

Event Timeline

Geez changed the task status from New to Assigned.Mon, Apr 7, 2:15 PM