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Navmesh generation runs into infinity.
Assigned, NormalPublic

Description

Navmesh generation is broken in Reforger Workbench world editor 1.3 (production)

The option to regenerate changed tiles always regesters a zero count.

Generating an entire navmesh seems to run normally, but once the timer is hit the process continues infinitely with a steady ram usage increase of 100mb per min.

Option to autosave when done is unavailable entirely.

I haven't previously encountered this bug, and I have been generating navmeshes on the same terrain for the last year without issues.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Click generate soldiers navmesh.

Wait for generation to "complete"

Generation continues into infinity.

Event Timeline

Ash-D created this task.Thu, Apr 3, 8:35 PM
Ash-D updated the task description. (Show Details)Thu, Apr 3, 10:14 PM
Ash-D added a comment.Thu, Apr 3, 10:19 PM
This comment was removed by Ash-D.
Geez changed the task status from New to Assigned.Fri, Apr 4, 12:45 PM