Build 1.2.1.202 PlayStation 5
Unmodded
Not sure of this is a known issue.
Any supply caches placed down in the Game Master scenarios, Arland specifically for me, will be duplicated on loading in.
This causes the Systems limit to be reached very quickly and even pushed past to 125%.
Each supply cache would be duplicated and have the same increased amount of supplies. If a cache holds 900 supplies, loading in 7 times will have it place down 7 more caches which will total in 6,300 supplies.
The highest I’ve seen is 16 supply caches occupying the same spot, holding 48,000 supplies! This causes the FPS to drop bellow 20 if you look at it or are too close.