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Game Master Scenario supply cache duplication
Awaiting internal Testing, NormalPublic

Description

Build 1.2.1.202 PlayStation 5

Unmodded

Not sure of this is a known issue.

Any supply caches placed down in the Game Master scenarios, Arland specifically for me, will be duplicated on loading in.

This causes the Systems limit to be reached very quickly and even pushed past to 125%.

Each supply cache would be duplicated and have the same increased amount of supplies. If a cache holds 900 supplies, loading in 7 times will have it place down 7 more caches which will total in 6,300 supplies.

The highest I’ve seen is 16 supply caches occupying the same spot, holding 48,000 supplies! This causes the FPS to drop bellow 20 if you look at it or are too close.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce

Place down a supply cache, any will do, and exit to menu. Simply load back in and you will see there are now two caches with double the supplies. Rinse and repeat and you will notice a supply cache will be added each time you load in.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Wed, Mar 19, 1:07 PM