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[Experimental Version 1.3.0.38] SlotManagerComponent No Longer Allows Slot Class Type Selection
Assigned, NormalPublic

Description

When adding the SlotManagerComponent to any prefab and attempting to add a new slot to it, it defaults as EntitySlotInfo and does not allow the ability to change the slot class.

Basically, can't change the slot to RegisteringComponentSlotInfo or any other class type besides EntitySlotInfo.

Current workaround is to go into the text file of the prefab and change the slot type to whichever type is needed, then reload World Editor

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce
  • Open World Editor
  • Create GenericEntity
  • Add SlotManagerComponent to GenericEntity
  • In the "Slots" array, press the plus symbol
  • It defaults to EntitySlotInfo without allowing the option initially for the class type like it did in previous tool versions
Additional Information

Experimental Version 1.3.0.38

Additionally, after creating the new slot, you can not right-click and "Change Class", it instead errors and states "There are no compatible classes to change!"

If this is a planned change, I would appreciate feedback as how to properly do it within the experimental tools :)

Event Timeline

Geez changed the task status from New to Assigned.Wed, Jan 22, 11:34 AM