Hi, i'm making a way to rack/unrack all weapons into the actual weapons rack using Slots and EntitySlotInfo::SetAdditiveTransformLS. But i'm struggiling when it comes to provide a good mat[4] transform.
In the example project i provide there is only a test script where I'm trying to setTransform to a weapon into specific angles and position but it disappears for some reason. I asume because transformation has scale information that is wrong.
Maybe as a feature could be interesting to add EntitySlotInfo::SetOffsetPosition and EntitySlotInfo::SetOffsetAngle independently in EntitySlotInfo (IEntity already has this options). That would solve my problem to ;)
Thx,
Spyke.
P.D: You can contact me in Discord if you want (spyke97)