Player starts its stamina always full. I even increased max stamina from 100 -> 10000 through the cfggameplay.json, consumed it fully, log out and log in back after 1 min and the stamina was full even when it should be impossible.
Other stuff like hunger, thirst, blood, health, etc. are saved and loaded right. If I understand the scripts in PlayerBase.c, the Stamina should be save just like those other things.
Any insight why this happens and how to fix this?