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Meelee/infected changes
New, UrgentPublic

Description

The changes to melee weapons are ridiculous in 1.22, as if the infected changes weren't ridiculous enough. Infected should be harder yes but more bleeds and constantly having to repair your clothing doesn't make the game more enjoyable, it makes it annoying. Melee weapons should not be able to one shot k.o. a geared player but most should be able to do decent damage to infected. For example the crowbar doing the same damage as fists makes no sense. Fists cause bleeds now? Who is making these changes? Do you guys have monkeys on keyboards up there?

Details

Severity
Trivial
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Balancing

Event Timeline

doochefreezone changed Severity from None to Trivial.
doochefreezone changed Category from General to Balancing.
acridcola2 added a subscriber: acridcola2.EditedAug 30 2023, 3:47 AM

Agree but you know. Add more knives and machetes plz . starting to think this game is just a vehicle to test options for bis other games. Cheater reports go no where. Instead of fixing duping etc we get 30 fannie packs and limits on the actual useful items. Ive seen no one use the medieval gear and crossbows are useless and take 45 spaces, unless you have crossbow fights what fun. There is no strategy its just pvp and world hoppers that like to ruin bases dumping every item you have to take food or ammo etc because the game is boring to them and the 100 duped explosives night vision and m1 they have crates of. Im done reporting anything here.