A bit of a dent on the mesh:
That trailing edge has a slight bend ingame, With some odd crossing polys.
Probably just a vertex or two that got pushed out of whack at some point in the modeling.
A bit of a dent on the mesh:
That trailing edge has a slight bend ingame, With some odd crossing polys.
Probably just a vertex or two that got pushed out of whack at some point in the modeling.
Look at Huey tail fin trailing edge.
Notice it not being straight.
IRL this trailing edge makes a perfectly straight line: