When using P3D assets via the Editor and transferring data from Editor to Dayz server via Json the outcome of assets is incorrect, trees spawn around 14m high, rocks spawn about 7m high and bushes spawn about 3m high, YPR also spawn wrong, for example asset "DZ\\rocks\\rock_bright_wallh1.p3d" will spawn with the incorrect yaw. I and another server owner have come to the conclusion the center points of assets are incorrect.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Editor
Steps To Reproduce
Load a simple json build of DZ assets from editor and transfer them to a LAN server or remote server.
Event Timeline
Comment Actions
Hello again.
We have investigated extensively and this is a problem with the DayZ editor which the DayZ editor creator will have to fix on their end (as it is not an official tool created by us)
Comment Actions
Seems like there is a ypr issue with spawning p3d objects through json files.
This specific object as an example:
{ "name": "DZ\\plants_bliss\\building\\ivy_m.p3d", "pos": [ 10992.599609375, 222.58999633789062, 13371.9287109375 ], "ypr": [ -161.0887908935547, -89.79157257080078, 179.99996948242188 ], "scale": 1, "enableCEPersistency": 0 },