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image UGLY when using setImage for switching between different images of a ImageWidget
Assigned, NormalPublic

Description

I am using LoadImageFromSet to load multiple images into multiple widgets....
Then I use SetImage to switch between different images.
It never happened before and started happening with 0.9.8.53 and higher.

The bug over time sometimes fixes itself over time, it looks like the images need to load every time I reload the workbench into play mode.

Details

Severity
Minor
Resolution
Open
Reproducibility
Random
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

It's hard to explain everything I'm running.
But I use LoadImageFromSet to load 4 different images (from the same image set


The image set is 128x128 quads,
I tried re-importing the EDDS file, but it's the same issue after, no matter the settings.
Then I change the images SetImage with number.

As seen in the video, the way they change is situational, so they might change 0.25 seconds or 5 seconds after the previous image, it still SOMETIMES doesn't work.

I also use SetVisible and SetColorInt for the parent of the images in the same frame, I tried running the SetImage on a delay, but still images are sometimes ugly.

Additional Information

The ugly IMAGE usually loads in after some time, but that could be over 1 minute long, so it's not a reliable method to fix this issue.

Event Timeline


This is what the 4 images are supposed to look like, however they display as just a big block sometimes

Geez changed the task status from New to Assigned.Jun 14 2023, 12:58 PM

I have heard about vector images in my work for a long time, but I have never worked with them. And recently I got acquainted with the site https://depositphotos.com/vector-images/cardboard-box.html where there are a lot of similar images. Can be found on any topic, they make projects bright and original.