Events tend to fail to spawn on occasion, I will split this post into 2 parts.
- [Bug]
Events fail to spawn, in essence should events spawn based on their saferadius? If a saferadius of 0 is set, should the event spawn regardless, whether it's in a wall (causing it to be destroyed) etc. If not, is there documentation or can I get some enlightenment on what is checked for an event to spawn?
- [Feature]
Is it possible to get some kind of extension to the log message that is given that would show what kind of check or why the event failed to spawn? It currently only show's the following:
14:04:25.474 !!! [CE][VehicleRespawner] (PRIM3STraderLocker2) :: Respawning: "VehicleM3STraderLocker2" - Failed to spawn the requested amount (0 < 1) within 3 attempts.
I believe it would be beneficial to have some kind of message such as "Object blocking area" "Terrain blocking area", etc whatever would be possible to implement.