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Events failing to spawn [Bug] [Feature]
Awaiting internal Testing, UrgentPublic

Description

Events tend to fail to spawn on occasion, I will split this post into 2 parts.

  1. [Bug]

Events fail to spawn, in essence should events spawn based on their saferadius? If a saferadius of 0 is set, should the event spawn regardless, whether it's in a wall (causing it to be destroyed) etc. If not, is there documentation or can I get some enlightenment on what is checked for an event to spawn?

  1. [Feature]

Is it possible to get some kind of extension to the log message that is given that would show what kind of check or why the event failed to spawn? It currently only show's the following:
14:04:25.474 !!! [CE][VehicleRespawner] (PRIM3STraderLocker2) :: Respawning: "VehicleM3STraderLocker2" - Failed to spawn the requested amount (0 < 1) within 3 attempts.
I believe it would be beneficial to have some kind of message such as "Object blocking area" "Terrain blocking area", etc whatever would be possible to implement.

Details

Severity
Minor
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Category
Error Message

Event Timeline

SSmith created this task.May 16 2023, 8:33 PM
Geez changed the task status from New to Awaiting internal Testing.May 19 2023, 11:26 AM

Yes i am having same error in logs, even when saferadius is 0 i get the same error, it seems to be ignoring the saferadius when i set it to 0, i have 2 vehicles that spawn in with a 16 metre gap between them and one won't spawn in after engine ruined if other vehicle is anywhere close. once i move vehicle even further away the other vehicle spawns in without issue and with no error.

Any improvements on this for 1.22 since it was moved to internal testing in May?