Hello there, I do know the current reported issue about people spawning loot items via JSON and that a workaround is in the way.
The same bug (which in this specific case is) makes so that if _DE, wrecks (helis), bonfires and assets like the indoor fireplace are placed via the Object spawner, those stack as well at each restart, creating spots where performances drops are heavy.
I tried to add them to the cfgignorelist, but this does not affect those assets.
While I do get why the file wasn't supposed to be used to spawn loot, I didn't expect that helis, bonfires, indoor ovens (not the fireplace but the one inside houses which can be used to create bbq grills and similar) would be affected.
Please, add a way to remove the already spawned in assets because differently from loot those cannot be taken and would stay there until a future server wipe.
Description
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General
Event Timeline
Hello TheDevilsKnock and thank you for the report.
We are aware of this, however, the DE type objects should not be used for anything else besides dynamic events. Hence the DE shortcut.
Regards,
Geez
The _DE objects are with the ones that can indefinitely persists if used with JSON, just adding them if someone checking this has a similar problem.
My main issue is with the Helis, bonfires and a few other objects like the IndoorFireplace, which we use to give atmosphere to a point of interest or adding player actions to certain areas.
Please, allow the cfgignorelist to get the already spawned (and currently not removable) objects to zero their lifetime, or something similar with the same result.
I do know quite a few servers having as an example bonfires set at spawn points and heli wrecks at their military bases. While I caught this at my 23rd server session, most people are still unaware and their servers will probably start crashing once too many stack.
The majority of the folks running console community servers have their knowledge restricted to what's available to be changed inside the mission folder, I hardly expect most to know how to unpack the project folder to check for defaults.
Nonetheless, we all greatly appreciate the effort you guys put into this. 💙