I have an i7-12700k, and I noticed an interesting pattern related to multithreading in the engine. The 12th generation has P-cores and E-cores (less productive). When playing, one of the E-cores often rests on 100% usage, and if it is forcibly disabled through the task manager, performance in the game can significantly increase (by 25-50%). It is logical that because of the more correct redistribution of tasks to other cores. You can also disable all E-cores in the manager altogether, and also get an increase. I have windows 10 21H2, and I know that 11 should manage these kernels better, but as practice and the Internet show, not always. It may be possible to use all these cores more efficiently in the engine (instead of just turning them off manually).
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Operating System Version
- 21H2
- Category
- Performance
Additional Information
GTX1070
32GB DDR5