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1.19Bugs
Reviewed, UrgentPublic

Description

  1. New rifle has a type for the scope, but the scope is fixed on the gun
  2. object spawner scaling from the cfggameplay has the player floating on top of assets even on simple ones like the 2d carpet
  3. Since release of BaseBuildingData in cfggameplay, it is possible to exploit fireplaces and garden plots to make bridges leading to boosting inside bases. Easily solved by removing collisions from garden plots and fireplaces.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Steps To Reproduce
  1. Check the types
  2. Spawn any asset with a marginal scaling, walk on them
  3. Place a fireplace/gardenplot on top of each other

Event Timeline

Geez changed the task status from New to Reviewed.Sep 27 2022, 10:28 AM
  1. Most roads decals (asf1, asf2, dirt, mud) are almost impossible to place because not real decals, but 2d assets. Some other road decals, like the crosswalk, instead adapt automatically to the terrain. On console we do not had access to the road tool, so in certain cases is almost impossible to make new roads. It would be amazing if all roads would work as the adaptive decals counterparts.

Working

  • StaticObj_Roads_Partrunway_poj_L_1
  • StaticObj_Roads_Partrunway_poj_L_1_end
  • StaticObj_Roads_Partrunway_poj_L_2
  • StaticObj_Roads_Partrunway_poj_L_2_end
  • StaticObj_Roads_Partrunway_poj_spoj
  • StaticObj_Roads_Partrunway_poj_spoj_2
  • StaticObj_Roads_Partrunway_poj_T_1
  • StaticObj_Roads_Partrunway_poj_T_2
  • StaticObj_Decal_Crosswalk
  • StaticObj_Roads_Partasf1_6_crosswalk
  • StaticObj_Roads_Partasf2_6_crosswalk

Not working properly

  • All other ones.