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StaticObj disappearing on community servers
Awaiting internal Testing, UrgentPublic

Description

StaticObj objects coded into a json file will disappear when a flag is placed on a flag pole. It occurs within the flag radius. It is only the staticobj that disappears.

I have found a around the issue by adding every type of staticobj that I have used in a json file into the types file. I then add into the cfglimitsdefinition file a new category of <category name="dontuse"/> and a new usageflag of <usage name="DontUse"/>. I then made sure that every StaticObj in the types file had that category name and usageflag.

This fixed the issue but is a lot of work to do. Could you please fix the bug so that flags simply do not delete StaticObj object from the game during gameplay. Thank you!

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Modding
Steps To Reproduce

add a json file to the community server custom file with staticObj object in it such as pip stairs or platform stairs, vending machine. make sure the name of the file is properly added to the gamplay file. Then while in the sever build a flagpole and add a flag to it within the flagpole radius coverage area. All StaticObj will disappear after the next reset. If you take the flag down and detach it, all the staticObj will reappear after a following reset.

Additional Information

This presents issues with custom bases, traders, etc. not being able to place flags for securing gates, walls, tents, etc. if they are unable to place a flag on a flagpole for keeping those items from de-spawning when ever the staticobj placed need to be used in the structures as well. This is occurring on an xbox console community server with a json file placed into the custom file properly. I own a test server and I was able to successfully reproduce the issue on that separate xbox community server as well.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Aug 31 2022, 3:58 PM