for a while, I have enjoyed using this exploit, but it has come to my attention that it'd be better for the community and game as a whole for it to be patched once and for all, I'm sure you are well aware of people swimming under the map and logging into bases, and now that the knowledge of how to do this has spread, it does not make a difference as to how many grenades it takes to destroy a wall if 80% of players bypass this and decide to swim, it destroys the efficiency of bases, rendering them useless, which in my opinion is detrimental to the game as a whole. I propose a simple solution to this. in order to swim under the map, for the most part, requires 2 players which take position facing upwards of a hill or slanted terrain, player 1 lies down with their head against a tree, and the tree being uphill from the player, and the player 2 stands on the player 1's lower back and proceeds to lay down, forcing player 1 under the map. My solution to this, considering you're not capable of making the ground any more solid or in-penetrable, allow for the effect of fall damage if falling past a certain distance into the water, for every time i have done this (depending on where you are on the map) being sea level, you fall a minimum of about 20 feet and maximum distances of 100+, i understand this would directly affect the ability to jump off of a building into water below, but you could make it so if the player jumps before hitting water they do not take fall damage, food for thought.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- General
requires 2 players which take position facing upwards of a hill or slanted terrain, player 1 lies down with their head against a tree, and the tree being uphill from the player, and the player 2 stands on the player 1's lower back and proceeds to lay down, forcing player 1 under the map. 1 player method using the interactable door of a party tent to force yourself under.
Event Timeline
The correct and easiest solution would be to make the player respawn at the exact place they went underground. At least that wouldn't break or require any changes to other game mechanics. After all, the game is obviously aware of the exact coordinates of every player character at all times.
@lemmac
The exploit was marked as "WIP" and then recently "Under Review" which makes no sense at all.
I also reported the god awful inventory bug 2 weeks before 1.18 released and they didn't fix it.
I also reported the map exploit like a year ago and it still is not fixed.
One thing a friend in my group says is "these consoles can't handle it" or "the new engine, just wait" like yeah bad developers don't exist?
Consoles can't handle a simple crafting system or terrain system but im glad they can process ray tracing information in real time.
I could almost guarantee every DayZ Console player would rather have a no content update that focused on Bug Fixes than more useless content.
Entirely agree. It's disheartening to no longer play, let alone enjoy a game that you put so many hours into because of a run of buggy updates.