Newly created (and individually saved, see steps to reproduce) layers and their contents are missing after closing and reopening the world / Workbench. There are no entries for the layers inside the world.ent file. The layers exist and are saved inside the same folder as the world, but are not being "loaded".
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Category
- General
Steps To Reproduce
- New project
- New folder called "Worlds"
- Open World Editor and load Eden as a base
- Create sub-world > "Save world as" in "Worlds" folder
- Put Prefab "Gamemode_Editor_Full.et" in default layer
- Put Prefab "SpawnPoint_US.et" in default layer
- Save default layer (right click > save)
- Create new layer "Spawnpoints"
- Put before mentioned Spawnpoint into "Spawnpoints"-layer
- Save that layer (right click > save)
- Create new layer "Setup"
- Drop before mentioned GameMode_Editor into "Setup"-layer
- Save that layer (right click > save)
- Close World Editor (Its not asking to save anything!)
- Close Enfusion Workbench completly
- Start it again and load the project
- Open world in "worlds" folder
- Both created layers with their contents are missing inside world editor and no entry for the layers inside world.ent (Both layers exist inside the worlds folder)
Additional Information
Event Timeline
Comment Actions
Thank you for the report TheLoneWolfXY.
The issue has been fixed internally and the fix will appear in one of the future updates.
Regards?
Geez