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Bug - cheater reporting needs building directly into the game? access to game client logs to determine name of cheater / report cheaters, 30 second invulnerabilty from attack or being attacked when logging in
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Description

You would think it was a basic feature of any multiplayer game today to be able to report a cheating incident in game?
and for the game to highlight to you which player killed you? it seems that only with the server logs can you extract such information ? this is not exactly working in the players interest? I only just bought this well established long developed game?

I can see no way of reporting other players or incidents of cheating for investigation? what people are dedicated to dealing with cheating in your multiplayer online game?

secondarily It seems perhaps the cheaters have ways of tracking spawn out points? and detecting players online and logging in to kill them?

unless there some long period of time in which the players body slowly materializes in game enabling any in game player to stand on top of them and shoot them directly in the back of the head before they can even do anything in game?

This seems rather a daft way to organize a game to me? you could have a preference on login that would give a player a select-able tickable preference of a 30 second window of invulnerability/invisibility when logging in at least, in which they could neither be attacked or attack ? you might say this might be abused? but it is clear to me your game is being heavily abused as it is?

Details

Severity
Major
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Operating System Version
19043.1645
Category
Savegame/Loadgame
Steps To Reproduce

be in game on the death screen - I see no way of reporting a cheater or an incident on the death screen ?!

dying instantly on login from a player directly above the players login point, literally no chance to do anything at all in game?

I literally stopped playing the game to write this report it was that absurd

You would think it was a basic feature of any multiplayer game to be able to report a cheating incident? and to be able to login into the game with instantly being killed before one can interact with the game at all?

please see the incident report in the additional information panel of the game?

Additional Information

Here is the report of the incident:--

This is a report of what I feel was an incident of cheating in DAYZ which in theory im running this battleeye client on my computer so that I am protected from cheaters. but seemingly not. i guess that prevents the client from being being modified rather than protecting me as a player as i would have hoped from other cheaters?

There must be some kind of hacked client available? where people can detect spawning out points? I was in a team of three we logged out around three days earlier in a peaceful situation in an upper room in gliniska, it was on an official server > Dayz Livonia EU - DE 4013 I think the servers ip is 195.82.158.111:10700 . the time of logging in was around or a bit before 21:21 UK time GMT 8th of may 2022 or 5 minutes before that time for the first player login, (can you check the logs?) one player logged in before me (steam ID Chunky.duck69) and was instantly killed before they could do anything, then I logged in 5 minutes later (steam ID ancient) and was also instantly killed before I could do anything in game? , and before either player could even interact with the game? the time that we chose to login was completely random , the last time we logged on was like 3 days before, we logged in one at a time separated by 5 minutes, the first 2 players were killed instantly by a fully geared player who was standing directly on top of both there spawn in positions and behind there look view, even though they spawned out in separate parts of the room? this seems highly unlikely? unless spawn in happens in such a way where other players can line up and kill logging in players before they can do anything? which must surely be a bug?

as battle-eye do you download the cheater client versions of the game to establish what the cheaters are capable of doing in Dayz?

perhaps there should be some period of immunity on spawn in which one couldn't attack or be attacked ?

Event Timeline

ancient created this task.May 8 2022, 11:49 PM
ancient renamed this task from Bug - cheater reporting needs building directly into the game? access to game client logs to determine name of cheater / report cheaters, 30 second invuknerabilty from attack or being attacked when logging in to Bug - cheater reporting needs building directly into the game? access to game client logs to determine name of cheater / report cheaters, 30 second invulnerabilty from attack or being attacked when logging in.May 8 2022, 11:53 PM