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Not a bug just feedback
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Description

Hello, I feel that the current state of broken legs is way to small, happens to far and between. If I understand it correctly you have a bone stat that has a invisible HP bar and when it reaches 0 is when a broken limb will happen, could we see a change in the future to make the recovery of the bone state much slower. Making every zombie hit more intense. Lets say you bone state has an HP of 100 every zombie hit does 5, 10 damage. if you get hit at any point after 50 your character screams and screen flashes red letting you know its getting low from there you can apply a splint to fix it, and if you don't and it reaches 0 you will break a leg. I am happy broken limbs are in the game just wish they happened more often, thank you. I understand if this isn't the direction that the game is going I just wanted to submit my opinion and see if I was alone on this matter.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Health System

Event Timeline