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Cars / Desync
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Description

I just wanted to share some information that might be useful.
In DayZ everyone knows that when the game crashes and you're in a car, when the game unlocks you can be 1km away from the location or dead, it's like you're part of the world while it's locked.
On the other hand in GTA Online, when the game crashes the world continues and only you remain locked in exactly the same place you were.
I think if you made the singleplayer mode that you ask for so much and redid the online system on top of the sigleplayer it would work much better, each player on their own, without depending on the server, my game with low ping is normal in a car, in 140 of ping it starts to bounce around, if each player were independent the server ping would barely make a difference.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
21H1
Category
Game Freezes
Steps To Reproduce

get into a car with high ping and see it swing, when I had my 62 ping it doesn't happen.

Additional Information

unfortunately I don't have my pc at the moment to record.

example vídeo https://youtu.be/3ieuSSi2iCg

I believe this is also related to the cars flying away by some kind of desynchronization of the server with the character.

Event Timeline