Official Zeus server crashes when I create a custom objective with deactivated module position (so players don't have a marker)
It happened to me on multiple occasions recently and I only managed to recover once.
Description
Description
Details
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Game Freezes
Steps To Reproduce
create a custom objective with deactivated module position
bonus points for hiding it from the players faction - it can cause major lag (<1FPS)
Event Timeline
Comment Actions
Here's the steps to reproduce:
Had this issue, it's happened to me multiple times, and I managed to reproduce it. Here's the crash file.
Here's the steps to reproduce:
- Go on an official zeus server and enter zeus slot (I think this also lags the server on locally hosted servers but it's not as noticeable or severe)
- Create some strain on the server, you can either place like 10 AI squads or load in an entire mission with compositions (doing this with a large mission will just completely freeze your client when the module is placed, doing it with 8 ish AI squads gets me down to single digit fps)
- Place one or more custom objective modules and set the destination parameter from module position to disabled.
- You should experience extreme lag/frozen game
I'm unsure if this is just lag on the zeus client's side or if it affects the server. I think I've had players complain of lag when one of these modules is placed but I'm not completely sure.