Particles that are underwater and also beneath the player's Y position will turn white.
Found while adding blood particles to fish as they sink to the ocean floor.
Particles that are underwater and also beneath the player's Y position will turn white.
Found while adding blood particles to fish as they sink to the ocean floor.
Exec this code on Altis
//Move the player into the water player setPosASL [3616.72,9652.63,-10]; //Prevent drowning [] spawn { while {true} do { player setOxygenRemaining 1.0; sleep 1.0; }; }; //Spawn a line of particles stretching from the surface to the ocean floor private _playerPosASL = getPosASL player; private _linePosASL = _playerPosASL vectorAdd [0,5,0]; private _oceanFloorHeight = (ATLToASL [_linePosASL # 0, _linePosASL # 1, 0.0]) # 2; private _height = 0.0; while {_height > _oceanFloorHeight} do { private _particlePosASL = [_linePosASL # 0, _linePosASL # 1, _height] vectorDiff _playerPosASL; drop [ [ "\A3\data_f\ParticleEffects\Universal\Universal", 16, 13, 1, 0 ], "", "Billboard", 1, 10, _particlePosASL, [0, 0, 0], 0, 1.28, 1.0, 0.0, [1.0], [ [1, 1, 1, 1] ], [1000], 0.0, 0.0, "", "", player ]; _height = _height - 1; };