Page MenuHomeFeedback Tracker

New Feature
New, NormalPublic

Description

Request reason: Shooting is too good for this guy! We want justice not vengeance!
Description-short: Five friends and I play on a mostly peace full server. A new griever has shown up and breaks the base, blows up the car, and other irritating stuff. I mean rob us but don't just bust stuff for no reason! He shoots us, we shoot him, but there is no satisfaction.
NEW FEATURE: Hang 'em HIGH!
We want to knock him out with rubber slugs, hand cuff him, drag him to the the noob spawn area, hang him on a scaffoling, post a sign on him "thus ever to tyrants", and have him stuck talking to noobs for seven days. during those seven days he can spawn as a zombie swinging on the rope and help noobs, or beg us to use the shovel to burry him or time expires and he can log in as usual. As a hung zombie he could ask noobs to cut him down and burry him but he would be trapped for seven days and we could shoot at him for fun, set him one fire. Without a friend to cut him down he'd be stuck and if his friend tries to cut him down he will swing next to him ;-)

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7 x64
Operating System Version
1.07.153006 Steam
Category
Other
Steps To Reproduce

New Feature for consideration.
.

Additional Information

Grievers are an issue that could be handled by the community and not require and admin ticket to ban.
Considerations:

  1. We could cry to the admin to ban him but wheres the fun in that, (Admin, while you are at it can you make me rich and beautiful.... right)
  2. He could just move to another server. Makes us happy and he will find more of his own kind, makes him happy. I can see that.
  3. He could taunt us from his rope, try to get noobs to find a knife and a shovel to burry him, and then come get us as a undead zombie lord that knows where our base is. (Zombie lords spawn more zombies that attack nearby non zombies. :-)
  4. He could repent his Shoot On Sight behavior.

Event Timeline

TOG created this task.Apr 27 2020, 9:22 PM