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Supply Drop Support Module
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Description

When setting up a normal supply drop module (not virtual), I intended the helicopter to be flown by players (just as in the Support game mode). But when setting it up with the "Mohawk" and attempting to carry out a test request, no crate was created and when passing over the location the crate was still not created, lastly, when trying to say the mission was a success or failure, the game reports an error in the code and is unable to delete the actions of reporting mission success or failure.

I am trying to understand why this is not working, do I need to synchronize a supply crate? Code one to be created? And what about the issue involving the actions? I am unable to fix these errors since they based in a pre-made module within Arma 3's base game.

How does the resupply system work in the support game mode as opposed to this? Can it not function similarly?

(Note: I labeled this as Severity=Feature, because I believe that a MODULE that comes with the BASE game, should be considered a basic feature of the game. I also listed this under general because there was no option for module issues.)

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Create a support module system, including a player, requester module, supply drop module (not virtual), and an EMPTY helicopter. Once all are properly synchronized, the player will make a supply drop request (after getting into the helicopter) and then attempt to complete it. There will be no crate spawned, and when attempting to confirm mission success or failure, their will be an error reported and altogether, the supply drop support module will not do what it is intended to do.

Event Timeline

MK772759 created this task.Mar 5 2020, 6:18 AM