I am playing on PC and since the update 1.05 I can neither turn or look around. Basically there are no mouse interaction. I will include my user as follows:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<preset>
<input name="UAMoveForward"> <btn name="kUp" /> </input> <input name="UAMoveBack"> <btn name="kDown" /> </input> <input name="UAMoveLeft"> <btn name="kLeft" /> </input> <input name="UAMoveRight"> <btn name="kRight" /> </input> <input name="UAToggleTurbo"> <btn name="x1ThumbLeft" /> </input> <input name="UAWalkForward"> <btn name="x1LeftThumbUp" /> </input> <input name="UAWalkBack"> <btn name="x1LeftThumbDown" /> </input> <input name="UAWalkLeft"> <btn name="x1LeftThumbLeft" /> </input> <input name="UAWalkRight"> <btn name="x1LeftThumbRight" /> </input> <input name="UAGetOver"> <btn name="x1A" /> <btn name="kRControl" /> </input> <input name="UAStance"> <btn name="kNumpad7" /> </input> <input name="UALeanLeft"> <btn name="kDelete" /> </input> <input name="UALeanRight"> <btn name="kNext" /> </input> <input name="UAAimLeft" /> <input name="UAAimRight" /> <input name="UAAimUp" /> <input name="UAAimDown" /> <input name="UAPersonView"> <btn name="kC" /> </input> <input name="UALookAround"> <btn name="x1ShoulderLeft" /> <btn name="kApps" /> </input> <input name="UAZoomInToggle"> <btn name="x1ShoulderLeft"> <event name="doubleclick" /> </btn> </input> <input name="UAADSToggle"> <btn name="x1ThumbRight" /> <btn name="mBRight" /> </input> <input name="UAZoomInOptics"> <btn name="x1PadRight" /> <btn name="kNumpad0" /> </input> <input name="UAZoomOutOptics"> <btn name="x1PadRight"> <event name="hold" /> </btn> </input> <input name="UAGear"> <btn name="x1View" /> <btn name="kI" /> </input> <input name="UAFire"> <btn name="mBLeft" /> </input> <input name="UAHeavyMeleeAttack"> <btn name="x1Y"> <event name="hold" /> </btn> </input> <input name="UAWeaponMeleeAttack" /> <input name="UAHoldBreath"> <btn name="x1ThumbLeft" /> <btn name="kDecimal" /> </input> <input name="UAThrowitem"> <btn name="kNumpad6" /> </input> <input name="UADefaultAction"> <btn name="kReturn" /> </input> <input name="UAAction"> <btn name="kEscape" /> </input> <input name="UAPrevAction" /> <input name="UADropitem"> <btn name="kInsert" /> </input> <input name="UATempRaiseWeapon"> <btn name="kPrior" /> </input> <input name="UAReloadMagazine"> <btn name="kF" /> </input> <input name="UAZeroingUp"> <btn name="x1PadUp" /> <btn name="kEquals" /> </input> <input name="UAZeroingDown"> <btn name="x1PadDown" /> <btn name="kMinus" /> </input> <input name="UAToggleWeapons"> <btn name="kNumpad5" /> </input> <input name="UAVoiceOverNet"> <btn name="x1PadDown" /> <btn name="kCapital" /> </input> <input name="UACarLeft"> <btn name="kLeft" /> <btn name="x1LeftThumbLeft" /> </input> <input name="UACarRight"> <btn name="kRight" /> <btn name="x1LeftThumbRight" /> </input> <input name="UACarForward"> <btn name="kUp" /> <btn name="x1TriggerRight" /> </input> <input name="UACarBack"> <btn name="kDown" /> <btn name="x1TriggerLeft" /> </input> <input name="UACarShiftGearUp"> <btn name="x1B" /> <btn name="kNext" /> </input> <input name="UACarShiftGearDown"> <btn name="x1A" /> <btn name="kDelete" /> </input> <input name="UAUILeft"> <btn name="x1PadLeft" /> <btn name="x1LeftThumbLeft" /> <btn name="x1RightThumbLeft" /> </input> <input name="UAUIRight"> <btn name="x1PadRight" /> <btn name="x1LeftThumbRight" /> <btn name="x1RightThumbRight" /> </input> <input name="UAUIUp"> <btn name="x1PadUp" /> <btn name="x1LeftThumbUp" /> <btn name="x1RightThumbUp" /> </input> <input name="UAUIDown"> <btn name="x1PadDown" /> <btn name="x1LeftThumbDown" /> <btn name="x1RightThumbDown" /> </input> <input name="UAUISelect"> <btn name="x1A" /> </input> <input name="UAUIBack"> <btn name="x1B"> <event name="release" /> </btn> </input> <input name="UAUICtrlX"> <btn name="x1X" /> </input> <input name="UAUICtrlY"> <btn name="x1Y" /> </input> <input name="UAUIMenu"> <btn name="x1Menu" /> </input> <input name="UAUITabLeft"> <btn name="x1ShoulderLeft" /> </input> <input name="UAUITabRight"> <btn name="x1ShoulderRight" /> </input> <input name="UAUIRightStickHorizontal"> <btn name="x1RightThumbHorizontal" /> </input> <input name="UAUIRightStickVertical"> <btn name="x1RightThumbVertical" /> </input> <input name="UAUIGesturesOpen"> <btn name="x1PadRight" /> <btn name="kE" /> </input> <input name="UAUIQuickbarRadialOpen"> <btn name="x1ShoulderRight" /> </input> <input name="UAUIQuickbarRadialInventoryOpen"> <btn name="x1ThumbLeft" /> </input> <input name="UAUINextUp"> <btn name="x1TriggerLeft" /> </input> <input name="UAUINextDown"> <btn name="x1TriggerRight" /> </input> <input name="UAUIFastEquipOrSplit"> <btn name="x1Y" /> </input> <input name="UAUIFastTransferToVicinity"> <btn name="x1X"> <event name="hold" /> </btn> </input> <input name="UAUIExpandCollapseContainer"> <btn name="x1ThumbRight" /> </input> <input name="UAUISelectItem"> <btn name="x1A" /> </input> <input name="UAUIFastTransferItem"> <btn name="x1X" /> </input> <input name="UAMoveUp"> <btn name="x1TriggerRight" /> </input> <input name="UAMoveDown"> <btn name="x1TriggerLeft" /> </input> <input name="UAStand" /> <input name="UACrouch"> <btn name="kNumpad1" /> </input> <input name="UAProne"> <btn name="kNumpad4" /> </input> <input name="UAItem7"> <btn name="k7" /> </input> <input name="UAWalkRunToggle"> <btn name="kLControl" /> </input> <input name="UAWalkRunTemp"> <btn name="kLMenu" /> </input> <input name="UAItem6"> <btn name="k6" /> </input> <input name="UAItem0"> <btn name="kNumpad2" /> </input> <input name="UAItem1"> <btn name="kNumpad3" /> </input> <input name="UAItem2"> <btn name="kNumpad9" /> </input> <input name="UAItem3"> <btn name="k0" /> </input> <input name="UAItem4"> <btn name="k4" /> </input> <input name="UAItem5"> <btn name="k5" /> </input> <input name="UAItem8"> <btn name="k8" /> </input> <input name="UAItem9"> <btn name="k9" /> </input> <input name="UAToggleNVG"> <btn name="kN" /> </input> <input name="UAToggleHeadlight"> <btn name="kL" /> </input> <input name="UAChat"> <btn name="kSlash" /> </input> <input name="UAUIQuickbarToggle"> <btn name="kQ" /> </input> <input name="UATurbo"> <btn name="kS" /> </input> <input name="UAGestureSlot01"> <btn name="kF1" /> </input> <input name="UAGestureSlot02"> <btn name="kF2" /> </input> <input name="UAGestureSlot03"> <btn name="kF3" /> </input> <input name="UAGestureSlot04"> <btn name="kF4" /> </input> <input name="UAGestureSlot05"> <btn name="kF4" /> </input> <input name="UAGestureSlot06"> <btn name="kF5" /> </input> <input name="UAGestureSlot07"> <btn name="kF6" /> </input> <input name="UAGestureSlot08"> <btn name="kF7" /> </input> <input name="UATrackLeft"> <btn name="irYawLeft" /> </input> <input name="UATrackRight"> <btn name="irYawRight" /> </input> <input name="UATrackUp"> <btn name="irPitchUp" /> </input> <input name="UATrackDown"> <btn name="irPitchDown" /> </input> <input name="UAZoomIn"> <btn name="mBMiddle" /> </input> <input name="UANextAction"> <btn name="mWheelDown" /> </input> <input name="UAVoiceLevel"> <btn name="kUp" /> </input> <input name="UAGestureSlot09"> <btn name="kF9" /> </input> <input name="UAGestureSlot10"> <btn name="kF10" /> </input> <input name="UAGestureSlot11"> <btn name="kF11" /> </input> <input name="UAVehicleTurbo"> <btn name="kLShift" /> </input> <input name="UAVehicleSlow"> <btn name="kLControl" /> </input> <input name="UAUIRotateInventory"> <btn name="kSpace" /> </input> <input name="UABuldResetCamera"> <btn name="kNumpad0" /> </input> <input name="UABuldTurbo"> <btn name="kU" /> </input> <input name="UABuldSlow"> <btn name="kJ" /> </input> <input name="UABuldFreeLook"> <btn name="kNumpad5" /> </input> <input name="UABuldRunScript"> <btn name="kF10" /> </input> <input name="UABuldSelectToggle"> <btn name="kSpace" /> </input> <input name="UABuldSelect"> <btn name="mBLeft" /> </input> <input name="UABuldSelectAddMod"> <btn name="k7" /> </input> <input name="UABuldSelectRemoveMod"> <btn name="k8" /> </input> <input name="UABuldModifySelected"> <btn name="mBRight" /> </input> <input name="UABuldCycleMod"> <btn name="k5" /> </input> <input name="UABuldRotationXAxisMod"> <btn name="k1" /> </input> <input name="UABuldRotationZAxisMod"> <btn name="k3" /> </input> <input name="UABuldCoordModCycle"> <btn name="k6" /> </input> <input name="UABuldSampleTerrainHeight"> <btn name="mBRight" /> </input> <input name="UABuldSetTerrainHeight"> <btn name="mBLeft" /> </input> <input name="UABuldScaleMod"> <btn name="kE" /> </input> <input name="UABuldElevateMod"> <btn name="kT" /> </input> <input name="UABuldSmoothMod"> <btn name="kLShift" /> </input> <input name="UABuldFlattenMod"> <btn name="kLMenu" /> </input> <input name="UABuldBrushRatioUp"> <btn name="kB"> <btn name="mWheelUp" /> </btn> </input> <input name="UABuldBrushRatioDown"> <btn name="kB"> <btn name="mWheelDown" /> </btn> </input> <input name="UABuldBrushOuterUp"> <btn name="kN"> <btn name="mWheelUp" /> </btn> </input> <input name="UABuldBrushOuterDown"> <btn name="kN"> <btn name="mWheelDown" /> </btn> </input> <input name="UABuldBrushStrengthUp"> <btn name="kM"> <btn name="mWheelUp" /> </btn> </input> <input name="UABuldBrushStrengthDown"> <btn name="kM"> <btn name="mWheelDown" /> </btn> </input> <input name="UABuldToggleNearestObjectArrow"> <btn name="kH" /> </input> <input name="UABuldCycleBrushMod"> <btn name="kG" /> </input> <input name="UABuldSelectionType"> <btn name="kF" /> </input> <input name="UABuldCreateLastSelectedObject"> <btn name="kV" /> </input> <input name="UABuldDuplicateSelection"> <btn name="kC" /> </input> <input name="UABuldDeleteSelection"> <btn name="kR" /> </input> <input name="UABuldUndo"> <btn name="kLControl"> <btn name="kX" /> </btn> </input> <input name="UABuldRedo"> <btn name="kLControl"> <btn name="kY" /> </btn> </input> <input name="UABuldMoveLeft"> <btn name="mLeft" /> <btn name="kA" /> </input> <input name="UABuldMoveRight"> <btn name="mRight" /> <btn name="kD" /> </input> <input name="UABuldMoveForward"> <btn name="mUp" /> <btn name="kW" /> </input> <input name="UABuldMoveBack"> <btn name="mDown" /> <btn name="kS" /> </input> <input name="UABuldMoveUp"> <btn name="kQ" /> </input> <input name="UABuldMoveDown"> <btn name="kZ" /> </input> <input name="UABuldLeft"> <btn name="kLeft" /> </input> <input name="UABuldRight"> <btn name="kRight" /> </input> <input name="UABuldForward"> <btn name="kUp" /> </input> <input name="UABuldBack"> <btn name="kDown" /> </input> <input name="UABuldLookLeft"> <btn name="kNumpad4" /> </input> <input name="UABuldLookRight"> <btn name="kNumpad6" /> </input> <input name="UABuldLookUp"> <btn name="kNumpad8" /> </input> <input name="UABuldLookDown"> <btn name="kNumpad2" /> </input> <input name="UABuldZoomIn"> <btn name="kAdd" /> </input> <input name="UABuldZoomOut"> <btn name="kSubstract" /> </input> <input name="UABuldTextureInfo"> <btn name="kI" /> </input> <input name="UABuldObjectRotateLeft"> <btn name="kNumpad4" /> <btn name="mBLeft"> <btn name="mLeft" /> </btn> </input> <input name="UABuldObjectRotateRight"> <btn name="kNumpad6" /> <btn name="mBLeft"> <btn name="mRight" /> </btn> </input> <input name="UABuldObjectRotateForward"> <btn name="kNumpad8" /> <btn name="mBLeft"> <btn name="mUp" /> </btn> </input> <input name="UABuldObjectRotateBack"> <btn name="kNumpad2" /> <btn name="mBLeft"> <btn name="mDown" /> </btn> </input> <input name="UABuldViewerMoveLeft"> <btn name="kA" /> <btn name="mBRight"> <btn name="mLeft" /> </btn> </input> <input name="UABuldViewerMoveRight"> <btn name="kD" /> <btn name="mBRight"> <btn name="mRight" /> </btn> </input> <input name="UABuldViewerMoveForward"> <btn name="kW" /> <btn name="mBRight"> <btn name="mUp" /> </btn> </input> <input name="UABuldViewerMoveBack"> <btn name="kS" /> <btn name="mBRight"> <btn name="mDown" /> </btn> </input> <input name="UABuldViewerMoveUp"> <btn name="kQ" /> </input> <input name="UABuldViewerMoveDown"> <btn name="kZ" /> </input> <input name="UABuldPreviousAnimation"> <btn name="kPrior" /> <btn name="kLBracket" /> </input> <input name="UABuldNextAnimation"> <btn name="kNext" /> <btn name="kRBracket" /> </input> <input name="UABuldRecedeAnimation"> <btn name="mWheelUp" /> <btn name="kSemicolon" /> </input> <input name="UABuldAdvanceAnimation"> <btn name="mWheelDown" /> <btn name="kApostrophe" /> </input> <controller name="PCKeyboard"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.000000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="PCMouse"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.000000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="X1Controller"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.030000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="PS4Controller"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.030000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="IRTracker"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.000000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller>
</preset>