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Balance base protection from raids via a "base tier" based on the amount of elements connected together.
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Description

There should exist different tiers of bases with different raid protection levels. The amount of "bases" that are just a room with a fence in some town is really big and it getts annoying that you can't penetrate them.

There should be more balance in the effort made by the basebuilders and the raid protection they receive.

Because having two barrels in some room in Cherno with only a fence guarding it, protected with the current timers and limitations in tools is kinda of unfair.

high effort bases should receive a higher protection. Maybe device a way to count the amount of walls or basebuilding elements connected and depending on the number, give the base a longer or shorter raiding timer or protection against different raiding tools?

For example a simple wall in some room in Cherno would be raidable with a lot more items and in shorter time than some two story massive base. ???

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Operating System Version
Profesional
Category
Balancing

Event Timeline

Bab.D created this task.Aug 25 2019, 8:47 PM