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The anti server hopping mechanism has a terrible effect on gameplay
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Description

The current implementation of the anti server hopping mechanic leads to very negative impact on gameplay. A friend and I had travelled across the map to the pogorevka area. The server we were on (Fragnet 4-231) started to crash regularly so we were forced to change server. I then spawned near Balota and my friend spawned at Berezino. Unfortunately this server was also crashing (a Fragnet issue today??) so we changed again. This time he spawned at Novo and I spawned north of Berezino. Just by changing servers I was able to teleport myself across the entire map, a journey that took me more than an hour to make. I was also forced to spend a long time meeting up with my friends before we could play again. And now we are going to be moved to a random position again when we eventually want to get back to our base on 4-231.

The way this mechanic should work to reduce ghosting and server hopping without penalizing players who change servers for legitimate reasons would be to not move the player more than some small distance (1km?) after a server change. This way groups would not be split up too much and the time spent journeying across the map would not be wasted. It would be better to have no system at all than the current one, or else just remove the shared hive completely since changing servers is so punitive it should be avoided at all costs..

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Feature Request

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