While setting up an AI convoy to make a loop around a section of road on Stratis I came across a number of issues which make any kind of AI convoy unusable, the first being the AIs decision to drive into a river bed instead of over the bridge , next the lead vehicle went down a straight section of road ending in a T-junction where it just ran headfirst at top speed straight into the house opposite the road it just came down instead of slowing and turning left, after that I had a minor problem with the tail vehicle taking a corner too wide every time and knocking over some sections of wall then I had numerous occasions of all three vehicles being totally careless of their speed while going downhill ending in them rear ending one another (All of the above problems were solved by adding more waypoints to the cycle i.e. One before the bridge where they entered the river bed, one at the T-Junction & Several down steep sections of the road which resulted in them MOSTLY reducing their speed, however this greatly reduces immersion as the AI has to stop for several seconds at each waypoint and it looks ridiculous) and the last problem I ran into which is definitely the worst and certainly game breaking was when one vehicle has some kind of "Incident", either running off the road or hitting another object/vehicle they just stop and turn their engine off and give up!
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Sometimes
- Operating System
- Windows 7
- Category
- AI Pathfinding / Motion
Steps To Reproduce
Set up a convoy as per my attached images, leave out additional waypoints through the town and down the hill to recreate all bugs
Additional Information
The AI just have no awareness of their/other vehicles speed/braking, especially when traveling at increased speed when traveling downhill.