Noticing lower server fps and frequent crashing since last update. Also seeing excessive logging in rpt/scripts.log. Did you guys leave some sort of debugging enabled?
Scripts.log
tons of this spamming
inv: DayZPlayerImplement::OnItemInHandsChanged
Crash.log
[hndfsm] warning - pending hand event already posted, curr_event=HandEventTake<6701e610> new_event=HandEventTake<6701d940> Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:84 scripts/3_Game/systems\inventory\humaninventory.c:92 scripts/4_World/systems\inventory\dayzplayerinventory.c:599 scripts/3_Game/entities\man.c:176 scripts/3_Game/entities\man.c:146 scripts/4_World/entities\manbase\playerbase.c:6026 scripts/4_World/classes\useractionscomponent\actions\interact\actiontakeitemtohands.c:68 scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183 scripts/4_World/classes\useractionscomponent\actions\actioninteractbase.c:16
RPT
23:45:43.681 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=RBF_CLO_BU1_MA1<10efceb0> id=4 23:45:43.681 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] VityazSN:024943 Weapon=AKM_Base<f8b6dfe0> state saved. 23:45:43.989 [Script] scripts/4_World/systems\inventory\dayzplayerinventory.c:277 | OnInputUserDataProcess | [syncinv] SurvivorM_Denis:017 store InputUserData packet STS=76774 23:45:43.989 [Script] scripts/4_World/systems\inventory\dayzplayerinventory.c:290 | OnHandleStoredInputUserData | [syncinv] SurvivorM_Denis:017 handle InputUserData packet STS=76775 23:45:43.989 [Script] scripts/4_World/systems\inventory\dayzplayerinventory.c:398 | HandleInputData | [syncinv] SurvivorM_Denis:017 STS=76775 HandleInputData t=2678702ms received cmd=HAND_EVENT event={ HandEventSwap id=FORCESWAP pl=SurvivorM_Denis:017 src1={ type=ATTACHMENT item=M4A1:017186 parent=SurvivorM_Denis:017 slot=209551192 } src2={ type=HANDS item=M9A1_Bayonet:043748 parent=SurvivorM_Denis:017 } dst1={ type=HANDS item=M4A1:017186 parent=SurvivorM_Denis:017 } dst2={ type=CARGO item=M9A1_Bayonet:043748 parent=MSFCCSATJacket:019570 idx=0 row=3 col=1 f=false } } 23:45:43.989 [Script] scripts/4_World/entities\manbase\playerbase.c:3170 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Denis:017 STS=76775 NeedInventoryJunctureFromServer item=M4A1:017186 currPar=SurvivorBase<efc0d8d0> newPar=SurvivorBase<efc0d8d0> 23:45:43.989 [Script] scripts/4_World/entities\manbase\playerbase.c:3180 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Denis:017 STS=76775 NeedInventoryJunctureFromServer=0 i_pwn=true cp_pwn=true np_pwn=true 23:45:43.989 [Script] scripts/4_World/entities\manbase\playerbase.c:3170 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Denis:017 STS=76775 NeedInventoryJunctureFromServer item=M9A1_Bayonet:043748 currPar=SurvivorBase<efc0d8d0> newPar=USMCJacket_ColorBase<7cbfdf60> 23:45:43.989 [Script] scripts/4_World/entities\manbase\playerbase.c:3180 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Denis:017 STS=76775 NeedInventoryJunctureFromServer=0 i_pwn=true cp_pwn=true np_pwn=true 23:45:43.989 [Script] scripts/3_Game/systems\inventory\junctures.c:60 | TryAcquireTwoInventoryJuncturesFromServer | [syncinv] junctures not required, player=SurvivorM_Denis:017 STS=76775 src1={ type=ATTACHMENT item=M4A1:017186 parent=SurvivorM_Denis:017 slot=209551192 } src2={ type=HANDS item=M9A1_Bayonet:043748 parent=SurvivorM_Denis:017 } dst1={ type=HANDS item=M4A1:017186 parent=SurvivorM_Denis:017 } dst2={ type=CARGO item=M9A1_Bayonet:043748 parent=MSFCCSATJacket:019570 idx=0 row=3 col=1 f=false } 23:45:43.989 [Script] scripts/4_World/systems\inventory\dayzplayerinventory.c:546 | StoreInputForRemotes | [syncinv] SurvivorM_Denis:017 STS=76775 StoreInputForRemotes forwarding to remotes
i've attached logs