Page MenuHomeFeedback Tracker

Server: Excessive logging since last patch? Lower server fps and crashing?
New, NormalPublic

Description

Noticing lower server fps and frequent crashing since last update. Also seeing excessive logging in rpt/scripts.log. Did you guys leave some sort of debugging enabled?

Scripts.log

tons of this spamming

inv: DayZPlayerImplement::OnItemInHandsChanged

Crash.log

[hndfsm] warning - pending hand event already posted, curr_event=HandEventTake<6701e610> new_event=HandEventTake<6701d940>
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:84
scripts/3_Game/systems\inventory\humaninventory.c:92
scripts/4_World/systems\inventory\dayzplayerinventory.c:599
scripts/3_Game/entities\man.c:176
scripts/3_Game/entities\man.c:146
scripts/4_World/entities\manbase\playerbase.c:6026
scripts/4_World/classes\useractionscomponent\actions\interact\actiontakeitemtohands.c:68
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actioninteractbase.c:16

RPT

23:45:43.681 [Script] scripts/4_World/entities\firearms\weaponfsm.c:129 | SaveCurrentFSMState | [wpnfsm] SaveCurrentFSMState - saving current state=RBF_CLO_BU1_MA1<10efceb0> id=4
23:45:43.681 [Script] scripts/4_World/entities\firearms\weapon_base.c:291 | SaveCurrentFSMState | [wpnfsm] VityazSN:024943 Weapon=AKM_Base<f8b6dfe0> state saved.
23:45:43.989 [Script] scripts/4_World/systems\inventory\dayzplayerinventory.c:277 | OnInputUserDataProcess | [syncinv] SurvivorM_Denis:017 store InputUserData packet STS=76774
23:45:43.989 [Script] scripts/4_World/systems\inventory\dayzplayerinventory.c:290 | OnHandleStoredInputUserData | [syncinv] SurvivorM_Denis:017 handle InputUserData packet STS=76775
23:45:43.989 [Script] scripts/4_World/systems\inventory\dayzplayerinventory.c:398 | HandleInputData | [syncinv] SurvivorM_Denis:017 STS=76775 HandleInputData t=2678702ms received cmd=HAND_EVENT event={ HandEventSwap id=FORCESWAP pl=SurvivorM_Denis:017 src1={ type=ATTACHMENT item=M4A1:017186 parent=SurvivorM_Denis:017 slot=209551192 } src2={ type=HANDS item=M9A1_Bayonet:043748 parent=SurvivorM_Denis:017 } dst1={ type=HANDS item=M4A1:017186 parent=SurvivorM_Denis:017 } dst2={ type=CARGO item=M9A1_Bayonet:043748 parent=MSFCCSATJacket:019570 idx=0 row=3 col=1 f=false } }
23:45:43.989 [Script] scripts/4_World/entities\manbase\playerbase.c:3170 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Denis:017 STS=76775 NeedInventoryJunctureFromServer item=M4A1:017186 currPar=SurvivorBase<efc0d8d0> newPar=SurvivorBase<efc0d8d0>
23:45:43.989 [Script] scripts/4_World/entities\manbase\playerbase.c:3180 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Denis:017 STS=76775 NeedInventoryJunctureFromServer=0 i_pwn=true cp_pwn=true np_pwn=true
23:45:43.989 [Script] scripts/4_World/entities\manbase\playerbase.c:3170 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Denis:017 STS=76775 NeedInventoryJunctureFromServer item=M9A1_Bayonet:043748 currPar=SurvivorBase<efc0d8d0> newPar=USMCJacket_ColorBase<7cbfdf60>
23:45:43.989 [Script] scripts/4_World/entities\manbase\playerbase.c:3180 | NeedInventoryJunctureFromServer | [syncinv] SurvivorM_Denis:017 STS=76775 NeedInventoryJunctureFromServer=0 i_pwn=true cp_pwn=true np_pwn=true
23:45:43.989 [Script] scripts/3_Game/systems\inventory\junctures.c:60 | TryAcquireTwoInventoryJuncturesFromServer | [syncinv] junctures not required, player=SurvivorM_Denis:017 STS=76775 src1={ type=ATTACHMENT item=M4A1:017186 parent=SurvivorM_Denis:017 slot=209551192 } src2={ type=HANDS item=M9A1_Bayonet:043748 parent=SurvivorM_Denis:017 } dst1={ type=HANDS item=M4A1:017186 parent=SurvivorM_Denis:017 } dst2={ type=CARGO item=M9A1_Bayonet:043748 parent=MSFCCSATJacket:019570 idx=0 row=3 col=1 f=false }
23:45:43.989 [Script] scripts/4_World/systems\inventory\dayzplayerinventory.c:546 | StoreInputForRemotes | [syncinv] SurvivorM_Denis:017 STS=76775 StoreInputForRemotes forwarding to remotes

i've attached logs

Details

Severity
Crash
Resolution
Open
Reproducibility
Random
Operating System
Windows 10 x64
Category
Dedicated Server
Steps To Reproduce

look at server logs

Event Timeline