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Vehicle Spawn Balance needs to be looked at.
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Description

Fundamentally agree with vehicles needing a lot of work to get up and running as a semi-rare item.

Though many factors involved which aren't taken into account which makes them near impossible or not worth fixing up.

-far too easy to remove/add parts. (needs a bottleneck) So anyone can salvage parts off a car spawn further reducing it's ability to be fixed up.
-Spawns with too many parts needed.
-Car Parts too wide spread and uncommon. (especially the specific wheels needed)
-Players can be shot and killed while they focusing on getting parts together which resets their "progress"

With all the above combined, we aren't seeing vehicles being driven or used at all. It would create such a great tone for atmosphere and make the world come alive even seeing other players driving in the distance or hearing an engine etc. There's also the ability to hijack/kill and take another players car and thus them "losing" it as well. So there's a big incentive to improve and balance it better to have vehicles up and running.

Suggestion for the bottleneck: Players require tire iron to remove/add wheels and a wrench to remove/add radiator/battery. This means if you want to get a car up and running, you need to dedicate yourself to it by getting the right tools. This also prevents other scavengers from just ruining progress on a car and reducing them to nothing by easily being able to take parts.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Balancing
Additional Information

Hopefully the above can be looked at and tweaked to find a really good balance and have live vehicles present on servers again. Such a small change like that can make the world come more alive, just like the gun audio improvements to 3.5km does.

-Cars should spawn with less parts needed
-tire iron and wrench needed to extract/place parts to prevent others from willynilly being able to take

Hope this helps.

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