When un-hiding doors 2, 3, & 4 in the attributes, it appears that collision is set incorrectly relative to what door is displayed. You can walk through the displayed doors, but not walk through one of the open doorways. Door #1 appears to behave correctly.
I have tested with the following tents and all are affected the same.
Land_ConnectorTent_01_white_cross_F
Land_ConnectorTent_01_wdl_cross_F
Land_ConnectorTent_01_AAF_cross_F
Land_ConnectorTent_01_CSAT_brownhex_cross_F
Land_ConnectorTent_01_NATO_cross_F
Land_ConnectorTent_01_CSAT_greenhex_cross_F
Land_ConnectorTent_01_NATO_tropic_cross_F