This function is semi-global. What I mean is that when the function creates the ruined version of the original building it has a global effect createVehicle. But when hiding the original building it is only local hideObject. I'm asking if the hideObject command can be updated to be hideObjectGlobal instead.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
2 players, one runs the BIS_fnc_createRuin command locally. The other player will see the new ruins created, but wont see the building get hidden.