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BIS_fnc_createRuin Locality
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Description

This function is semi-global. What I mean is that when the function creates the ruined version of the original building it has a global effect createVehicle. But when hiding the original building it is only local hideObject. I'm asking if the hideObject command can be updated to be hideObjectGlobal instead.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

2 players, one runs the BIS_fnc_createRuin command locally. The other player will see the new ruins created, but wont see the building get hidden.

Event Timeline

beno_83au created this task.Jun 1 2019, 2:58 PM