I'm trying to get Nassau 1715's cannonballs to make a splashing sound when they hit water, but it appears "hitGroundSoft" is called instead of "hitWater" when a projectile hits the water. "hitGroundSoft" is also the sound used for hitting the ground, so in order to have a splash for water I get a splash for the ground.
- Operating System
- Windows 7
Steps To Reproduce
Configure the individual hitsounds, note the hitGroundSoft and hitWater values and test by shooting at both the ground and the water.