I'm trying to get Nassau 1715's cannonballs to make a splashing sound when they hit water, but it appears "hitGroundSoft[]" is called instead of "hitWater[]" when a projectile hits the water. "hitGroundSoft[]" is also the sound used for hitting the ground, so in order to have a splash for water I get a splash for the ground.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Sound
Steps To Reproduce
Configure the individual hitsounds, note the hitGroundSoft and hitWater values and test by shooting at both the ground and the water.
Additional Information
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