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Water "hit" impact sound the same as softground
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Description

I'm trying to get Nassau 1715's cannonballs to make a splashing sound when they hit water, but it appears "hitGroundSoft[]" is called instead of "hitWater[]" when a projectile hits the water. "hitGroundSoft[]" is also the sound used for hitting the ground, so in order to have a splash for water I get a splash for the ground.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Sound
Steps To Reproduce

Configure the individual hitsounds, note the hitGroundSoft and hitWater values and test by shooting at both the ground and the water.

Additional Information

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Event Timeline