I wanted to suggest a change to the snow effect on Weferlingen winter, to make it more affected by wind. However, while attempting to specify my request, I realized that changing windCoef does not appear to have any effect.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Engine
Steps To Reproduce
Load the base game and observe the rain effect at 100% rain and 100% wind.
Load the game with the config below, and observe no change in the lateral speed, compared to without the configuration.
Load the game with the same config, but where
windCoef = 0.01;
and observe no change in behaviour.
Alternatively, observe the difference between 0% and 100% wind speed and see that in all threes cases, it produces the same result.
Additional Information
class CfgPatches { class snowtest { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "gm_worlds_weferlingen_winter_cfg" }; }; }; class CfgWorlds { class gm_weferlingen_summer; class gm_weferlingen_winter: gm_weferlingen_summer { class RainParticles { dropColor[] = {0.1,0.1,0.1,1}; dropHeight = 0.05; dropSpeed = 0.8; dropWidth = 0.05; effectRadius = 15; lumSunBack = 0.1; lumSunFront = 0.1; minRainDensity = 0.01; rainDropTexture = "gm\gm_worlds\gm_weferlingen_winter_cfg\data\gm_snowflake_ca.paa"; refractCoef = 0.5; refractSaturation= 0.3; rndDir = 0.58; rndSpeed = 0.5; texDropCount = 1; // windCoef = 0.95; windCoef = 1.5; }; }; };
If this gets fixed, I will propose a change to the windCoef value to the developers of GM. Please help them and all modders support snow as best as you can, since this is the best implementation of snow that Arma has seen yet.