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Backpack Contents not Synchronized with Server
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Description

Assuming this is a bug/unintended behavior. getUnitLoadout, BIS_fnc_saveInventory, and even backpackItems all appear broken and are not reporting contents of players' backpacks when run in the server context.

There seems to be no way to tell what items are in a players backpack reliably without writing very complex client-server cross calling scripts and whitelisting in BE.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

Play any MP on a dedicated server (operated by you).
backpackItems <yourself> (server context)
Drop some backpack content.
backpackItems <yourself> (server context)
no change.

It works in the client context.

Additional Information

Event Timeline

Astaroth claimed this task.Apr 29 2019, 7:43 PM
Astaroth added a subscriber: Astaroth.

Hi,
thx for report, we will look on it.