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switchmove fail if no weapon is present
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Description

if player has no handgun or rifle present
this fail
[player,if (primaryWeapon player isEqualTo "" && handgunWeapon player isEqualTo "") then {"AinjPpneMstpSnonWnonDnon"} else {"AinjPpneMstpSnonWrflDnon"}] remoteExecCall ['switchMove',playableunits];
this fail
[player,"AinjPpneMstpSnonWrflDnon"] remoteExecCall ['switchMove',playableunits];
this fail
[player,"AinjPpneMstpSnonWrflDnon"] remoteExecCall ['switchMove',0];
this fail
[player,if (primaryWeapon player isEqualTo "" && handgunWeapon player isEqualTo "") then {"AinjPpneMstpSnonWnonDnon"} else {"AinjPpneMstpSnonWrflDnon"}] remoteExec ['switchMove',playableunits];
this fail
[player,"AinjPpneMstpSnonWrflDnon"] remoteExec ['switchMove',playableunits];
this fail
[player,"AinjPpneMstpSnonWrflDnon"] remoteExec ['switchMove',0];

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Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Anims
Steps To Reproduce

debugconsole works 100%

script dont work 100%

Additional Information

Its direct after respawn, but this does not matter because if weapon is present, everything works fine.

Event Timeline