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Civilian Hatchback Armor is Too Strong, Hull, Engine and Fuel Invincible to small calibers
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Description

The Civilian Hatchback armor seems to have been increased compared to other Civilian vehicles. I think it is strong enough to withstand 7.62mm, but it will definitely withstand 6.5mm rounds to the engine or fuel compartment without a scratch. Past versions of the game allowed the engine to be easily damaged by pistol caliber.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
Balancing
Steps To Reproduce
  1. In editor place empty Civilian Hatchback and Rifleman with 6.5mm or weaker ammo
  2. Spawn as Rifleman and shoot at Hatchback engine compartment.
  3. Observe that Hatchback doesn't explode from damage.
  4. Enter Hatchback and observe Engine & Fuel is fully functional.
Additional Information

Arma 3 v1.88.145285 with no mods

Event Timeline

distractor2004 added a comment.EditedMar 3 2019, 10:20 PM

Possible fix:

I changed the name of HitEngine hitpoint from "motor" to "engine" and created a radius of 0.25, which I sourced from the vanilla SUVs config. The engine now seems to take damage in a similar way to other civilian vehicles. I am a novice modder, but here is what my patch looks like:

class CfgVehicles
{
class Car_F;
class Hatchback_01_base_F : Car_F{

		class HitPoints{
			class HitEngine{
				armor = 0.5;
				explosionShielding = 0.5;
				material = -1;
				name = "engine";
				passThrough = 0.5;
				radius = 0.25;
				visual = "";
			};
		};

};
};

oukej added a subscriber: oukej.Mar 5 2019, 5:03 PM

Should be fixed in 1.90, please try it and let us know!
Thank you!

The engine and fuel tanks are both taking damage now and this issue is resolved. Thank you and keep up the great work!

Astaroth closed this task as Resolved.Mar 25 2019, 4:27 PM
Astaroth claimed this task.
Astaroth added a subscriber: Astaroth.

Thx for info.