The Civilian Hatchback armor seems to have been increased compared to other Civilian vehicles. I think it is strong enough to withstand 7.62mm, but it will definitely withstand 6.5mm rounds to the engine or fuel compartment without a scratch. Past versions of the game allowed the engine to be easily damaged by pistol caliber.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Category
- Balancing
Steps To Reproduce
- In editor place empty Civilian Hatchback and Rifleman with 6.5mm or weaker ammo
- Spawn as Rifleman and shoot at Hatchback engine compartment.
- Observe that Hatchback doesn't explode from damage.
- Enter Hatchback and observe Engine & Fuel is fully functional.
Additional Information
Arma 3 v1.88.145285 with no mods
Event Timeline
Comment Actions
Possible fix:
I changed the name of HitEngine hitpoint from "motor" to "engine" and created a radius of 0.25, which I sourced from the vanilla SUVs config. The engine now seems to take damage in a similar way to other civilian vehicles. I am a novice modder, but here is what my patch looks like:
class CfgVehicles
{
class Car_F;
class Hatchback_01_base_F : Car_F{
class HitPoints{ class HitEngine{ armor = 0.5; explosionShielding = 0.5; material = -1; name = "engine"; passThrough = 0.5; radius = 0.25; visual = ""; }; };
};
};
Comment Actions
The engine and fuel tanks are both taking damage now and this issue is resolved. Thank you and keep up the great work!